‘Mario Kart 8’ Unveils Higher Resolution Display

It looks like ‘Mario Kart 8’ is a very serious game, and for all you Nintendo fans, the old tracks have been recreated in higher resolutions. This Mario play is absolutely stunning since the game will run in 1080p, 60 fps.

“The Wii U continues to churn out 1080p, 60fps experiences while other consoles struggle — either in hitting the true 60fps mark or nailing 1080p….Mario Kart 8 looks to be able to stand up to and next to any other offering on PlayStation 4 and Xbox One,” Gamnesia reports.

The idea is that the Wii U is hitting the 1080p, 60fps benchmark (in split-screen) while Sony’s PS4 and Microsoft’s Xbox One are still struggling with it. Therefore, that must mean the Wii U really does have what it takes to go toe-to-toe with the big boys in terms of graphical fidelity.

Nintendo is more likely to hit the 1080/60 mark more often than its competitors, due to the fact that a good deal of its games are based on their signature cartoony animation style. This is different than other games, such as Killzone and Deadrising, because resolution is being sacrificed so other aspects of the game can shine through, lighting, shading, textures, and so on.

Ahead of the Titanfall release, those behind the game said that while the game could hit that benchmark, it would sacrifice too much to be worth it. That doesn’t mean Nintendo is doing something miraculous here, it’s that Mario Kart’s animation style allows resolution and framerate to be maxed out, because there aren’t a zillion other graphical considerations at play. Nintendo is still making beautiful games, but they’re doing so because they’re working smarter, not harder, using their non-graphically intensive, trademark animation style for most of these titles.

It’s always been wrongheaded to equate resolution with power because it’s so dependent on the game being rendered. I suppose it had some sort of bearing when the PS4 could render one game at 1080p while the Xbox One only made it 720p, but even then the differences simply weren’t all that great, and the metric is best used for nitpicking, rather than actual comparison. No, there wasn’t a sudden leap to all 1080p/60fps games as many were hoping with the new generation of consoles, but graphics improved markedly anyway, because there are far more factors in play.




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